Big Guy No More

I give up.

One of the things I wanted to do here was make a Really Big Guy. Not the muscly warrior type but the Buddha type. I wanted to create an antithesis.

Well, I give up. Working on that last story convinced me that the SL avatar rendering engine just can’t support it and there’s a reason the big guys are all warrior types. What I found was that if I pushed the sliders up too far, the avatar started deforming. The head and face weren’t too bad but there were odd projections sticking out in places that, by rights, shouldn’t be. Pushing out the belly didn’t result in a rounded belly, but something that looked like the end of a log pushing out from my lower abdomen. After about two hours of messing with sliders, what I got was nothing particularly special.

So, if I’m going to write about fashion in SL, and not from the “pretty model” perspective but more from the common guy view, it seems pretty clear that I need to adopt a common guy avatar. Toward that end I’ve rebuilt my shape to be something shorter and smaller with a rather distinctive nose and a body proportioned in the classic “7 1/2 heads” configuration.

roland_casual

Advertisements

About Roland

I'm just an oversized avatar in a silly virtual world.

Posted on December 3, 2008, in Shape. Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: